From the ashes of a dead supergiant, Star Gambit is reborn!
- The whole game client (website) has been rewritten in Svelte.
- It's smooth, it's performant, and it doesn't crash.
- Initial load times are far faster.
- Password managers (should) work.
- No more separate website and game. This very page, among others, has become one with the game.
After nearly a month of translation, the Svelte version of Star Gambit matched the original and has now surpassed it. Below are the additions.
Gameplay
- Drag to move. Drag a ship along its path instead of tapping.
- Drag to undo. You can also tap the new on-board undo button.
- Easier taps. Hexes you can interact with (ships, moves, and targets) should require a lot less accuracy to tap. The bigger regions are shown by default, but this can be turned off with Settings > Game > Game UX > Minimal
- Deployment reworked. You can now tap your reservers and drag a potential ship between its starting options.
- QR code invites in the game lobby.
Replays and analysis
- Replays are now an analysis board.
- A move log allowing you to navigate history.
- Branch history at any point and play out your own lines. Variations are shown in the log
- Drawing tools allow drawing arrows or highlighting hexes. The next tournament's analysis is about to be way better!
Compendium
- Enemy Ship. You can now play full turns in the compendium against an enemy ship of the same type.
- Threat overlay. Shows which hexes your ship or your enemy's ship can attack. Optional.
- Better icons.
Settings
- Every setting has a tappable (i) explaining what it does.
- Sound now starts off, with a mute/unmute button on the main menu.
- Graphics quality and a frame rate cap, both per-device. If the game notices your device is struggling, it will suggest that you lower your settings, at most once per device.